Showing posts with label technology. Show all posts
Showing posts with label technology. Show all posts

Thursday, September 17, 2009

Skywatchers, take note.

New class of UAVs look more like UFOs

Moveable flaps on sections of the lifting surface provide yaw control to allow the UAV to turn left or right. And flaps on the outside of the craft use the lift airflow to provide directional control, causing the craft to tilt and move in the direction of the tilt.

AESIR say their designs have inherent stability as a surveillance platform, thanks to a sustained hover capability, and can survive low speed impact with the ground, buildings and other fixed objects. They also have a large payload capacity when compared to similar sized fixed wing craft and have been designed to be flexible using "plug-and-play" payloads.

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Wednesday, September 02, 2009

Synthetic landscapes

The following photos are taken from this fine pictorial by Next Nature.

I like the quiet surrealism of these arboreal phantasms; my favorites are the ones that don't look like their designers cared particularly if they resembled real trees . . .

Imagine entire forests of such transmitter-laden simulacra.

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Wednesday, July 22, 2009

Another Cronenbergian touch-interface in-the-making

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Friday, July 17, 2009

I want this clock.

It reminds me of a severed, chrome-dipped insect limb.

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Tuesday, July 14, 2009


Here's a subtle but impressive bit of future-tech that I can't help but suspect wields some "street use" potential:

(Thanks to Grinding.)

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Future shock

Case study: Electric shock therapy in China for internet 'addiction'

"I admit the internet can be quite alluring and sometimes I would use it all day, but if I had other things to do – like playing basketball – I wouldn't use it at all," he said.

"Then my mum saw the adverts on television. They demonised the internet and after watching them she believed I was sick and it was very serious."

He was given ECT for the first time when he resisted admission to the clinic.

"I can't remember how many times [they gave me shocks], but it must have been dozens. They would let me rest for a while then give me another. The session lasted about half an hour," he said.

This reads like a scene from "Brazil," had the world of Brazil had the Net.

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Thursday, June 25, 2009

Flying saucers everywhere!

This record player doesn't actually exist yet, but word is the folks at Area 51 are hard at work making it a reality.

More information and photos here.

The seemingly physics-defying LP puts me in mind of that axle-less concept car (above), which I still contend was inspired by the "drone" fiasco.

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Tuesday, June 16, 2009

High as a kite

High-flying kites could power New York

"For cities that are affected by polar jet streams such as Tokyo, Seoul, and New York, the high-altitude resource is phenomenal," Archer continued. "New York, which has the highest average high-altitude wind power density of any U.S. city, has an average wind power density of up to 16 kilowatts per square meter."

Several technologies have been proposed to harvest these high altitude winds, including tethered, kite-like turbines that would be floated to the altitude of the jet streams at an altitude of 20,000-50,000 feet and transmit up to 40 megawatts of electricity to the ground via the tether.

But don't expect the high altitude wind harvesting to begin right away. Th researchers say that a lot needs to fall into place before the technology is feasible for large-scale electricity generation.


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Monday, June 15, 2009

I'm Mac. Who are you?

Rita J. King of Dancing Ink Productions wants to know how you perceive digital culture. Are we headed toward a solipsistic cul-de-sac or is the Internet a force for creativity and progressive change?

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Friday, June 12, 2009

Saucer groove

What about Music? UFO Drums

Music evolves. So do the instruments. And when they do, some instruments turn into UFO's, probably because designers like to associate futurism with alien vessels.

What was I just saying about everything looking extraterrestrial?

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Tuesday, June 09, 2009

But is it Bluetooth compatible?

Motorola celebrates 25 years of mobile phones with 12 concepts that look nothing like mobile phones

In an effort to build such a mythology, 31 of Motorola's designers, from five different offices around the globe, have been dedicating a portion of their time since late last year to a project called "Motorola 2033." The initiative, under the auspices of the Consumer Experience Design team (CXD), uses the 25th anniversary of the mobile phone as an opportunity to imagine mobile device design 25 years on, resulting in a curious set of research-based blue sky concepts rooted in some fantastical, yet plausible suppositions.

My favorite of the bunch is the Tender, shown above; I think it looks like a UFO. (Then again, sometimes I think everything looks vaguely extraterrestrial.)

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Wednesday, May 27, 2009

Pole-dancing 2.0

Here's what you get when you let a limber, scantily clad woman loose inside a glass box with a bucket of conductive body-paint.

(Tip of the hat to Fashioning Technology.)

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Friday, May 08, 2009

Air raid!

Seed Bombs: First stirrings of the Genesis Device?

Each self-contained capsule is made of biodegradable plastic, and it melts away when wet, allowing the seedling within to flourish. Although it's not creating a heaven on earth at a subatomic level, it's a great start. Drop a few dozen planeloads of these babies, and it's goodbye desertification!

Although intended to enliven our own planet, this strikes me as a technology that might be rather easily modified to help terraform Mars.

Thursday, May 07, 2009


3D printing buildings: interview with Enrico Dini of D_Shape

Traditional building methods tend to reel in dreamers outlandish dreams though. Building with concrete and brick require scaffolding and a lot of manpower. This creates constraints. These constraints limit the way in which buildings can be constructed and limit the shapes and forms that architects can use. Rather than accept these constraints as a given Enrico set out to completely remove them. In 2004 he invented and patented a full scale 3D printing method that used epoxy to bind sand. Enrico could now 3D print buildings.

(Via Beyond the Beyond.)

Monday, May 04, 2009

No words necessary

Image by Mondolithic Studios.

Sunday, May 03, 2009

Generative landscapes

Larry Sheradon creates hallucinatory generative landscapes governed by the "physics" imposed by algorithms. Looking at them is strangely like peering into one's own mind in the process of dreaming.

Conifer from larry sheradon on Vimeo.

Friday, May 01, 2009

The future of the Net

From a provocative piece at New Scientist:

Heylighen speculates that it might turn the internet into a self-aware network that constantly strives to become better at what it does, reorganising itself and filling gaps in its own knowledge and abilities.

If it is not already semiconscious, we could do various things to help wake it up, such as requiring the net to monitor its own knowledge gaps and do something about them. It shouldn't be something to fear, says Goertzel: "The outlook for humanity is probably better in the case that an emergent, coherent and purposeful internet mind develops."

On a darker note:

Beware surfers: cyberspace is filling up

Experts predict that consumer demand, already growing at 60 per cent a year, will start to exceed supply from as early as next year because of more people working online and the soaring popularity of bandwidth-hungry websites such as YouTube and services such as the BBC's iPlayer.

It will initially lead to computers being disrupted and going offline for several minutes at a time. From 2012, however, PCs and laptops are likely to operate at a much reduced speed, rendering the internet an "unreliable toy".

Tuesday, April 28, 2009

The fabric of reality is going up in computational smoke.

Dead Pixel in Google Earth

Helmut Smits figured out a way to add a "dead pixel" to Google Earth. He created a 82 x 82cm burned square, the size of one pixel from an altitude of one kilometer.


Saturday, April 18, 2009


From the official Tweenbots site:

But of more interest to me was the fact that this ad-hoc crowdsourcing was driven primarily by human empathy for an anthropomorphized object. The journey the Tweenbots take each time they are released in the city becomes a story of people's willingness to engage with a creature that mirrors human characteristics of vulnerability, of being lost, and of having intention without the means of achieving its goal alone.

(Thanks again to Michael Garrett!)